Crafting
Skills used in the creation of things.
- :
The art of mixing potions, poisons, and transmutation of materials.
Stats involved:- : 30%
- : 30%
- : 20%
- : 20%
- :
The art of forging items from metals.
Stats involved:- : 30%
- : 30%
- : 20%
- : 20%
Skills are needed for characters to perform certain actions successfully. While not all actions require you to have been training in their associated skill, a lack of training will usually result in comical failure.
Skills used in the creation of things.
The art of mixing potions, poisons, and transmutation of materials.
The art of forging items from metals.
Skills involved in the protection from harm.
Skill at blocking attacks with a shield.
Skill at nimbly avoiding attacks.
Skill at deflecting attacks while wielding a weapon.
Skills involved with being part of a guild.
A skill for those who wish to harmoize with nature and have an animal or elemental companion
The magical and mysterious skill used by the Brethren Guild
The skill for those who seek what is right. The main skill of the Seekers of the Truth Guild
The skill that allows for the practice of magic, especially black magic, by witches.
Skills that do not fall in a particular category.
Helps to get the best price when buying or selling.
Skill at singing can be used by the initiate to make some money in taverns, and by the adept to augment powerful magic or turn the tides of battles.
The ancient art of taking what should be yours.
The ability to sneak around, cloak yourself in shadows, and strike first in battle.
The ability to fish or hunt for food, and butcher what you catch.
This is a good skill to have if you are in water.
Skills use with physical attacks.
Skill with the longer blades including two-handed ones.
Skill with clubs and other blunt instruments.
Skill with short blades including knives and some short swords.
Skill at using weapons that require more than one hand to wield.
Skill at using more than one weapon at once. Attempting to use multiple weapons at the same time without this skill can be a detriment.
Skill with polearms like spears or halberds.
Skill at attacking using bows, crossbow, or other types of projectiles
Skill with unarmed combat.
Skills required to interact with magic or the supernatural.
Create something that wasn't there before.
Alters the functionality of something in some way.
Project magical power at your enemies.
Smite your foes with the power of your god.
Heal the living, resurrect the dead.
Summon and control the dead to do your bidding.
Weave magical protections to protect against damage.